This means physics, puzzles, player movement, mouse/kb/gamepad input and some animations. You can however uncouple rendering from the FPS cap, but some things will not be updated in more than 60FPS."Įmail from Peter Wester (engine programmer): "All the gameplay is run at 60 fps. ↑ Troubleshooting FAQ / Support / How to report Bugs - last accessed on " The reason for the cap is due to how physics works in the engine, and to keep that predictable and stable. Selecting and applying 3840x2160 in the game resulted in a noticeable decrease in FPS. Screenshots taken at 2560x10x1080, then compared. We will unfortunately not have the Mac version ready for launch, but we will try our best to get it up and running as soon as we can after release." ↑ frictionalgames on Twitter - last accessed on " Having some last minute issues with getting Amnesia: Rebirth to run as it should on Mac.↑ 2.0 2.1 Amnesia: Rebirth – Mac version cancelled - last accessed on.↑ Art Bully Productions - last accessed on.
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